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Design & Technology (D&T)

At Firs Farm, we strive to equip pupils with skills and qualifications to become the next generation of creative practitioners in their chosen field. Our mission is to build confidence and resilience by encouraging children to take ownership of their work and develop their thinking into creative and individual ideas that can be prototyped, tested and refined. Children are encouraged to be inquisitive about the way products work. We encourage both asking and answering questions in order to deepen children’s understanding of product and product design.  

Design Technology prepares children to deal with tomorrow’s rapidly changing world. It encourages children to become independent, creative problem-solvers and thinkers as individuals and as part of a team - making positive changes to their quality of life. It enables them to identify needs and opportunities and to respond to them by developing a range of ideas and by making products and systems. Through the study of Design and technology, they combine practical skills with an understanding of aesthetic, social and environmental issues, as well as functions and industrial practices. This allows them to reflect on and evaluate present and past design and technology, its uses and its impacts. Design and Technology helps all children to become astute and informed future consumers and potential innovators. 

 

 Key stage 1  

Through a variety of creative and practical activities, pupils are taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They work in a range of relevant contexts [for example, the home and school, gardens and playgrounds, the local community, industry and the wider environment].  

When designing and making, pupils are taught to: 

 

Design  

  • design purposeful, functional, appealing products for themselves and other users based on design criteria  

  • generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology 

 

Make  

  • Select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing] 

  •  Select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics 

 

Evaluate  

  • Explore and evaluate a range of existing products 

  • Evaluate their ideas and products against design criteria Technical knowledge  

  • Build structures, exploring how they can be made stronger, stiffer and more stable 

  • Explore and use mechanisms [for example, levers, sliders, wheels and axles], in their products.  

 

Key stage 2  

Through a variety of creative and practical activities, pupils are taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They  work in a range of relevant contexts [for example, the home, school, leisure, culture, enterprise, industry and the wider environment].  

When designing and making, pupils should be taught to: 

 

Design  

  • Use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups 

  • Generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design  

 

Make  

  • Select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately  

  • Select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities  

 

Evaluate  

  • Investigate and analyse a range of existing products  

  • Evaluate their ideas and products against their own design criteria and consider the views of others to improve their work 

  • Understand how key events and individuals in design and technology have helped shape the world Technical knowledge 

  • Apply their understanding of how to strengthen, stiffen and reinforce more complex structures  

  • Understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages]  

  • Understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]  

  • Apply their understanding of computing to program, monitor and control their products.  

 

 

Design and technology – key stages 1 and 2  

 

Cooking and nutrition 

As part of their work with food, pupils are taught how to cook and apply the principles of nutrition and healthy eating. Instilling a love of cooking in pupils will also open a door to one of the great expressions of human creativity. Learning how to cook is a crucial life skill that enables pupils to feed themselves and others affordably and well, now and in later life.  

 

Pupils are taught to:  

Key stage 1  

  • Use the basic principles of a healthy and varied diet to prepare dishes  

  • Understand where food comes from 

 

Key stage 2  

  • Understand and apply the principles of a healthy and varied diet  

  • Prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques  

  • Understand seasonality and know where and how a variety of ingredients are grown, reared, caught and processed. 

 

 

 

 

 

 

 

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